The city of Netville is turning 200, but the celebration is interrupted when an entire building and the people around it disappear in a flash! A dangerous artifact is at work, and it’s up to you to neutralize it. Do you have what it takes to save the city, or will you become the artifact’s next victim?
First of all, let’s talk about the storyline. The missing townsfolk isn’t something new in HOPA universe. Most of developer recycling this premise with different story development. For this game, the only thing I feel new during the story progress is the backstory. I have to admit, I kinda enjoy the interaction between our keeper and her new companion. I hope he will appear in the next game. Also, I feel like the true ending of game is not in the main chapter, but the bonus one. The backstory in bonus chapter explains more details of the possibility of true heir.
Puzzle and HOS are well-crafted, easy to understand for non-English speaker like me, but I honestly feel some puzzle are too basic. But it doesn’t mean I can’t fully enjoy it, because sometime I need the basic one so I don’t feel stressed. Maybe for advance player, this can be a problem.
For the visuals, they use the same color palette, like they do in The Imaginary World. They use darker shade of blue and purple to create gloomy atmosphere. Sometime, this kind of palette confuse me with Witches’ Legacy.
As much as I enjoy playing it, I hope they stop making us doing back and forth travelling just to get one item. Sometimes it’s fine, but most of time, it started feel they just dragging us to extend the game’s duration.